Where to find hauteclaire ff13




















User Info: XDevilbunny XDevilbunny 11 years ago 2 Stagger Lock means whoever is using the weapon with Stagger Lock cannot stagger an enemy, you'll have to wait for another party member to do so. User Info: JE JE 11 years ago 4 "Stagger Lock means whoever is using the weapon with Stagger Lock cannot stagger an enemy, you'll have to wait for another party member to do so.

User Info: Gustavo13 Gustavo13 11 years ago 5 stagger lock is just terribad for Lightning, she is arguably the best ravager.. User Info: Vaah Vaah 11 years ago 6 It's not a bad weapon. User Info: izza20 izza20 11 years ago 7 The upside is stagger lock weapons usually have much better stats than most other weapons for a particular character.

Riddle Game 8: Futuristic Entertainment. Please help me set up my Lightning. When Galenth Dysley said 'Why don't you leave, Jihl, or rather take your leave?

Side Quest. Anybody know how to get trapezohedron quick?? How do I beat Barthandelus in the first battle against him? This can be counteracted somewhat by Haste and speed accessories, but if you're using her as a Ravager, it's far more important to get the stagger bar up quickly, which is easier with other weapons.

The Hauteclaire is right behind, but also comes with a major drawback, the Stagger Lock property, which doesn't let you get stagger enemies. Unless you're using Lightning as a Commando, avoid this weapon as well. If you want to have Lightning be a Ravager to take advantage of her great abilities, including Army of One, you'll want to choose between Blazefire Sabre , your starting weapon with great stats but no special property and a useless synthesis group, and the Lionheart , which has worse stats, but the great Quick Stagger property and the Gestalt synthesis group for when she's leading the party.

Sazh has some interesting weapons, with some giving huge magic or strength stats at the cost of zero in the other stat. Sazh is recommended as a support character, so if you plan on using him in a variety of ways such as Synergist and Ravager , you're not going to want to limit yourself to one stat in particular.

Your starting weapon, the Vega 42s , and the later acquired Rigels both give nice, even advancement for both magic and strength, although the Rigels have higher max values and the very nice Gestalt synthesis group.

The Rigels outperforms all other weapons in strength except the strength-only Pleiades Hi-Powers , and outperforms all other weapons in magic, except for the Deneb Duellers and Aldebarans , which have severely less strength or no strength at all, respectively. The problem with Rigels is its Stagger Lock property, which won't allow Sazh to induce staggers on enemies.

If you plan to use Sazh as perhaps the single Ravager in a paradigm, you're going to want to go with a different weapon. Although the stats are much lower, another good choice for a balanced weapon are the Antares Deluxes , which have the great Chain Bonus Boost property and belong to the Boost synthesis group, making it a fantastic weapon for Ravagers, while still proving decent magic for Synergists.

Hope's weapons are mainly geared towards magical use, and that should be your deciding factor, as he can't learn any of the "strike" Ravager abilities even if you wanted to make that his primary role. It is a member of the Gestalt group, requires 54, EXP to upgrade to its full level, and can be bought from Gilgamesh, inc. It is a rank 4 weapon, with a minimum Strength and Magic of 13, and maximum Strength and Magic of It provides the Stagger Lock passive ability.

When Hauteclaire reaches level 26 using an Uraninite on it, will upgrade to the Durandal model, level The choice of the name "Hauteclaire" for one of Lightning's gunblade models may be a reference to her real name.

Hauteclaire is a Gladiator's Arm for Paladins. It can be purchased in Ishgard with Centurio Seals acquired from the Hunt. This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score.

Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page.

The cost to purchase this weapon from a retail network, if it is available for sale. The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value.

Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade. The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula.



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