Cephalid breakfast how does it work
A spot removal is a card you might not expect out of a combo deck, but I do think it is the best plan against Delver decks by a wide margin. The way you often lose involves them resolving an uncontested threat before you have enough time to build a plan to win the game.
For this reason, I think it is important to play the full playset in the 75s. This is my slot against graveyard hate. I can see one copy being reasonable if discard becomes more common in the Legacy metagame, but I found it so bad against the 4-Color Snow Control decks that I rapidly stopped sideboarding it against them.
If Storm is important in your metagame, I think this is a decent 1 or 2 of, but otherwise stay away from it. This is again a metagame call. First of all, let me tell you this deck is extremely hard to play properly. There are a lot of micro-decisions that can lead into losing the game, as it is also relatively punishing. You can play many games and still learn new tricks. Sideboarding with a graveyard deck like this with multiple angles is always going to depend on what your opponent presents.
Even if it is technically possible, I do strongly recommend simply never sideboarding out the whole combo. Any questions or ideas feel free to ask either on the comments or on my Twitter ; The Cephalid University is always open to new aficionados!
Javier Dominguez He is the representative player of Spain. Read more articles by Javier Dominguez. Jonathan Anghelescu. Long Live Legacy GPs! Andreas Ganz. Consulting Dr. Arne Huschenbeth. I'm feeling lucky. Search Articles. How Does the Combo Work?
What Changed? Where Does the Deck Come from? Javier Dominguez — Cephalid Breakfast Legacy. Download Magic Online Text. The combo is pretty simple. Get an en-kor on the table with an Illusionist. Use the en-kor ability to target the illusionist. As you mill your Library 3 at a time, put an Narcomoeba that go into the library, into play.
Kiki now makes a copy of Sky Hussar which untaps Kiki, repeat and attack. Card Choices. Search Brainstorm and Portent provide the dig and card selection the deck requires.
Brainstorm also serves the very important function of turning kill cards in hand into useful cards. Portent's ability to dig 5 cards deep for the missing combo piece or a land is just unparalleled. Tutor Finally Worldly Tutor can get some loving in a deck. Both the combo pieces are creatures so worldly tutor actually doesn't suck in the deck. Its drawback is actually kinda nice against black discard.
Eladamari's Call I am still on the fence with. Putting the card directly into your hand is powerful and Call combined with Worldly Tutor can put the combo into your hand from nowhere. However it costs 2 mana both in your secondary colors.
Control Force and Therapy are pretty much both required in the deck. Force because the deck is base blue and Therapy because its flashback is essentially free and you do need a way to get kill cards stuck in your hand into your graveyard if you want to win. Combo The combo is fairly straight-forward. A fourth Nacromoeba might be necessary and the fourth en-kor should be a shaman to get around Pithing Needle and E-Plague on Soldiers.
The Ghoul kill requires one more slot in the Main Deck, gets around Pithing Needle, and does allow for hard casting of Dreadnought with a Vial. Stern Proctor is a tutorable means of bouncing annoying artifacts and enchantments. Matchups Umm, I don't test against decks, I goldfish. From my tournament experience. Deadguy and Goblins seem like they need improvement. Threshold I don't think is too bad considering Vial and the speed of the deck.
An ideal draw would yield a turn 3 kill, however the deck had to deal with steep mana requirements as it needed to cast spells of four different colors to win.
An extremely lucky draw could also result in a turn 2 kill if the first eight cards include Nomads, Illusionist, Chrome Mox , Reanimate, a five-color land and a black or white throwaway card to imprint on Chrome Mox.
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